Then there’s basically the masterclass in why campaigns shouldn’t host multiple elaborate levels of physical rewards - their brain had to communicate to multiple limbs to facilitate that nightmare. Videogame documentary specialists 2 Player Productions is also going to be involved in the project.The company also made the curious decision to pack every feature they hit during their stretch goals into the 1.0 edition, causing further holdups due to multiplayer modes and ancillary extras much of the community didn’t even want. The team working on the game includes several Mega Man veterans and includes Manami Matsumae, the composer of the original Mega Man soundtrack. The project intends to bring 'the best aspects of the 8- and 16-bit era classics' and update them with modern technology, new mechanics and temper them with a little fan input through the Kickstarter project. Playstation 3, Xbox 360 and Wii U console versions are not out of the question, but are listed as a stretch goal at the $2,500,000 mark. 9 is being developed for the PC and will be available through Steam or through a DRM-free digital download, distributed with the help of the Humble Bundle team. This means the game has almost hit its first stretch goal of two additional stages and the game still has 28 days left on the clock to raise further funds. The funding goal of $900,000 was easily exceeded and at the time of writing, the total number of pledges sits at just over $1,195,000 from 20,647 backers. Further descriptions on the Kickstarter project page also sound familiar, for example the ability to equip the weapons taken from defeated boss robots. 9, bears a striking aesthetic similarity to the Mega Man games and features Beck, a powerful blue robot, as the main playable character. Mega Man creator Keiji Inafune has taken to Kickstarter to fund a spiritual successor of the classic 2D platformer and managed to hit his funding goal in 24 hours.
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